Lets you see the wireframe from both front and back in wireframe mode. Handy for planning how things will be moved, as a visual aid if rotating faces around an edge, and to see the normals on an imported model which may have some or all of the normals inverted. This can be useful for very large models, as some otherwise fast graphics cards display edges slowly.Ī toggle that shows/hides the normals of every face, edge or vertex (depending on which selection mode you are in) of the model, as a short thick blue line. In flat shaded mode, toggles the edges on/off. Bounding Boxes can be very useful for proportionally scaling and moving a large imported object to a desired volume and position, and can also be used as reference points with vector, magnet, and “snap-to” operations. Wings can save a single vertex or single edge as a bounding box. If set on, a dashed wireframe outline shows the extent of the box. Shows/hides the bounding box set in the Tools Menu. � Section 5.1 The Menus WINGS3D USER MANUAL VIEW | SHOW SAVED BB This wire on smoothed view can be helpful to see how edges affect the overall form of the subject while modeling. Tab will show you a temporarily smooth-shaded version of your model which you can then overlay with the wireframe by hitting the W key. This is a handy toggle to use in conjunction with the Tab key. VIEW | TOGGLE WIREFRAMED/SHADED (W) Toggles between wireframe and shaded This is sometimes referred to as a Wings render. In smooth shaded view the materials being used become visible. Toggles between smooth shaded view and solid view on your model. Sets the display mode to solid flat shading. If you want to extrude a face into the model, set your model to wireframe mode first and you will be able to see how far into the model you are going. Sets the view mode to shaded and performs one level of smoothing on a temporary basis so that you can see what your model will look like after smoothing. VIEW | WORKMODE (Tab) Toggles the display between work mode and smoothed mode. A unit can be whatever you want it to be. Each grid cell of the ground plane represents one "unit" in Wings. Toggles the ground plane visibility on/off. The View Menu contains functions that set and control how you view your work i.e. � WINGS3D USER MANUAL Section 5.1 The Menus 5.1.3 The View Menu Figure 40: The View Menu.
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